While a lot of us may be fascinated by the nature and gameplay of an entire game, such as Counter-Strike, one of the things which are also worth knowing about a game is its release and development. This would basically take you to the whereabouts of the game, including how it began and how it came to be. As a matter of fact, this is something that a lot of people would want to know as well, apart from csgo hacks which basically aim to expand your gaming horizons, leaving you with more hours to be entertained. Having said all this, here’s a deeper look into the development and release of the game.
The game has served as a sequel to the game Counter-Strike: Source, with Valve Corporation being its main developer. It beginnings could be traced back to the time Hidden Path Entertainment ported Counter-Strike: Source to consoles, which was seen as an opportunity by the Valve company to expand the over-all gameplay of CSGO. Eventually, developments for the game ensued in March of 2012, with a beta version launching in 2011. A year after, on August 21, 2012, the Global Offensive was officially launched.
It was initially planned that the multiplayer game would be released in a cross-platform format, with OS X, Linux, PS 3, and Windows, but the PC version was the only one that pushed through, due to the lack of synchronization of updates between system units. This eventually led to delayed releases for each version. Since its initial release, the game has been perpetually updated by the company, with a post-release, Arms-Deal update launched in 2012, where cosmetic finishes to weapons, as well as game micro transactions were added. Its latest update was in 2014, with the release of music kits.